Growth
PLAY IN FULL SCREEN.
Growth a prototype made over a week for project. We were given a few details to get started.
Audience: Retro gamers
Look: Fluxus art
Feel: Kim Kardashian
Tech: Unity, Mobile, F2P with some way to make money (the store does not work in this prototype).
Inspiration:
Bag filled with: dead plants, candy, and a picture of a purple person. These all needed to be worked into the game in some way.
Controls:
Use the mouse to click Play on the start screen.
A or <- to move left
D or -> to move right
W or Space to extend your flower
The team:
Robert Baer: Technical Artist, responsible for character and level art
Miguel Calderon: Artist, responsible for level art, splash screen and art direction
Sean Boland: Programmer, responsible for player controls, level mechanics
Khadeidre Dean: Programmer, responsible for AI
Mike Breese: Producer/Jr. Programmer, responsible managing scope, direction, and assisting the team with Unity.
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